White Water Pinball Machine by Williams
LEAD TIME NOTED ABOVE ON GAME PAGE. $1,000 DEPOSIT TO RESERVE GAME AND GET IN REFURBISHED QUEUE
White Water pinball machine for sale. Designed by Dennis Nordman and released by Williams. The theme based on White water rafting, which reflects in the game’s ‘wild’ ramps and very fast gameplay. White Water Pinball Machine
White Water is a non-licensed pinball machine with a primary objective of moving your raft down the river to “Wet Willy’s” in order to get the “Vacation Jackpot.” You move your raft down the river by shooting the flashing “Hazard” shots, each with a unique rafting theme name. Each time you complete a raft, the number of “Hazard” shots you must hit successfully to complete the next raft increases. It takes eight completed rafts to advance to “Wet Willy’s.” Successfully completing “Wet Willy’s” enables the player to attempt the collection of the “Vacation Jackpot.” There are subsequent objectives in the game: White Water Pinball Machine
Game Objectives Include!
- Multiball: To start multiball, light the lock ball shot by hitting the “Lite” and “Lock” targets and then successfully shooting the ball in the ball lock, also called the “No Way Out” Hazard; doing this 3 times will start multiball.
- Whirlpool: Completing the “Whirlpool” shot activates one of six awards or modes, determined by whats lit when the “Whirlpool” shot hits. To light the “Whirlpool”, thus making the shot active, successfully hit the “Insanity Falls” shot. After hitting the “Insanity Falls” shot, you will know the “Whirlpool” actives when the red light above the shot lights up. One of the six awards or modes starts when the Whirlpool shot, also called “Bigfoot Bluff”, has successfully competed.
- Big Foot Hotfoot: There are two “Hotfoot” targets in the middle of the playfield. Hit both targets which comprises of a complete “Hotfoot”, and the “Hotfoot” targets reset. Depending on the machine settings, successfully completing the specified number of “Hotfoot” targets starts the “Bigfoot Hotfoot” mode which allows the player to get successive “Bigfoot Jackpots.” White Water Pinball Machine
- Lost Mine: Hitting the ball in the “Lost Mine” shot awards an item needed to start the “Gold Rush” multiball. Collect 3 items to start this multiball, a flashlight, a map, and a key; and these items can be collected through either the “Lost Mine” or the “Bigfoot Hotfoot.” Once all three items have been collected, successfully hitting the “Lost Mine” shot starts the “Gold Rush” multiball.
Flippers (3), Pop bumpers (3), Upper mini-playfield, Left outlane kickback. Multiple ramps. “Whirlpool” funnel. Toys include an interactive BigFoot figure that needs to be distracted in order to let the ball come into his cave. Bigfoot turns and spins head for certain shots. White Water Pinball Machine
All of our refurbished pinball machines go through our extensive refurbishing process.